CS FounderCTOGeniusGrowthAIGG.AI

MATTHEW
Co-FounderGeniusGrowthAI

I have loved tech since childhood. From reinforcement learning research and Unreal Engine game development to hybrid web3 games, my world is engineering. Today I build GG.AI and run the AI agent infrastructure powering GeniusGrowthAI.

Available on
Matthew
ID: GG-001MATTHEW.SYS

Now

As CTO, I spend most of my time designing infrastructure, running deployments, planning next ideas, and keeping the AI agent fleet sharp. I also advise our family business as a senior tech advisor and maintain the public web stack.

AI agentsDevOps + infraProduct experimentsRL systemsUnreal EngineWeb3 game stacks

Connect

I build loud systems and quiet foundations. Reach out here.

Bingo holding KPI

GG.AI Metrics

GG.AI users

1,400+

and growing

Release cadence

2+ / month

feature updates

Focus

Education + QoL

impact-first

gg.ai-terminal
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Signal Stack

Docker

Container-first workflows

Linux

Ops and automation

Python

Agents + ML tooling

LLMs

Reasoning systems

Agents

Orchestration + control

Unreal Engine

Game prototyping

Bingo Walking

Manifesto

KISS! Keep It Simple Stupid! That's my motto for my life.
Fear is ALWAYS an illusion, it exists only to make us cautious!
Sit down, lower your head and do the work!
Own things, don't let things own you!
The more you can control yourself, the less the world will control you!
Bingo Detective

Timeline Reel

A fast, loud timeline of the milestones that shaped me.

swipe →

St. Louis 1 Senior High School, Surabaya

Built the base: math, science, and a serious love for tech.

CS @ Petra Christian University

Game dev, graphics, AI, and systems shipped every semester.

Co-Founder / CTO, GeniusGrowthAI

Shipping GG.AI across web, Android, and iOS.

Senior Tech Advisor, Family Business

Maintain and evolve the company website and stack.

sumberprima.id

GeniusGrowthAI / GG.AI

Co-founded a growth and agent platform. I lead the technical side: DevOps, infra planning, and orchestration of the AI agent fleet.

CTODevOpsAI Agents

Research + Game Tech

Undergraduate thesis on reinforcement learning using Rainbow DQN for game environments, plus Unreal Engine game development and game jams.

Reinforcement LearningUnreal EngineGame Jams

Web3 Experiments

Designed smart contracts and integrated them into hybrid web3 game systems, with a focus on gameplay-first experiences.

Smart ContractsHybrid Web3Gameplay

University Game Lab

Each semester shipped a new system, experiment, or game.

Sem 2

LibGDX Space Shooter

First game built from scratch in Java.

Sem 3

Dijkstra Visualizer

Shortest-path game built for learning.

Sem 4

LWJGL Carnival

Computer graphics environment in pure Java.

Sem 5

Unreal Tower Defense + FPS

Educational game with large-scale systems.

Sem 6

AI Soccer Simulation

Behavior trees with skills and roles.

Sem 7

Web3 PCG Vampire-Survivor Mining

Smart contracts + hybrid game integration.

Sem 8

Rainbow DQN Thesis

Modern remake of Rodent's Revenge for RL.

Bingo Reading
RainbowDQN.py
class RainbowDQN(nn.Module):
def __init__(self, action_size, atom_size=51):
super(RainbowDQN, self).__init__()
self.support = torch.linspace(-10, 10, atom_size)
def forward(self, x):
dist = self.dist(x)
q = torch.sum(dist * self.support, dim=2)
return q