St. Louis 1 Senior High School, Surabaya
Built the base: math, science, and a serious love for tech.

I have loved tech since childhood. From reinforcement learning research and Unreal Engine game development to hybrid web3 games, my world is engineering. Today I build GG.AI and run the AI agent infrastructure powering GeniusGrowthAI.

As CTO, I spend most of my time designing infrastructure, running deployments, planning next ideas, and keeping the AI agent fleet sharp. I also advise our family business as a senior tech advisor and maintain the public web stack.
GG.AI users
1,400+
and growing
Release cadence
2+ / month
feature updates
Focus
Education + QoL
impact-first
Docker
Container-first workflows
Linux
Ops and automation
Python
Agents + ML tooling
LLMs
Reasoning systems
Agents
Orchestration + control
Unreal Engine
Game prototyping
A fast, loud timeline of the milestones that shaped me.
Built the base: math, science, and a serious love for tech.
Game dev, graphics, AI, and systems shipped every semester.
Shipping GG.AI across web, Android, and iOS.
Maintain and evolve the company website and stack.
sumberprima.idCo-founded a growth and agent platform. I lead the technical side: DevOps, infra planning, and orchestration of the AI agent fleet.
Undergraduate thesis on reinforcement learning using Rainbow DQN for game environments, plus Unreal Engine game development and game jams.
Designed smart contracts and integrated them into hybrid web3 game systems, with a focus on gameplay-first experiences.
Each semester shipped a new system, experiment, or game.
LibGDX Space Shooter
First game built from scratch in Java.
Dijkstra Visualizer
Shortest-path game built for learning.
LWJGL Carnival
Computer graphics environment in pure Java.
Unreal Tower Defense + FPS
Educational game with large-scale systems.
AI Soccer Simulation
Behavior trees with skills and roles.
Web3 PCG Vampire-Survivor Mining
Smart contracts + hybrid game integration.
Rainbow DQN Thesis
Modern remake of Rodent's Revenge for RL.